Boring Sims spout yawn inducing conversation topics that put others to sleep. Their jokes are terrible and they don't appreciate the funny jokes of others. Oftentimes they are satisfied doing nothing. Braggarts enjoy talking about how awesome they are even if they aren't to others, all the time. Sims that are Chess Masterminds always know exactly what to do with every piece on the board several moves before their opponents.
Conversationalists love a good conversation with family and friends. They can keep almost any conversation from going south. Crybabies have a tearful reaction to negative situations.
They won't get mad, they won't get even, they'll just cry. Sugar and excess calories just aren't for Sims that Disdain Dessert. For these Sims, desserts are off the menu. Dreamers dream big! They never settle for the small stuff and are rewarded more when their wishes are satisfied. Easily Bored Sims find small talk incredibly mundane. They also need to be entertained more frequently than the average Sim. Sims that are Good at Massages give amazing massages.
They have the gift of incredible hands. Greedy Sims desire money with every fiber of their being. It drives them throughout life and at every turn. Sims that Hate Computers will never use a computer willingly. They hate the machines, for no apparent reason.
Sims that Hate Reading will never willingly pick up a book to read unless forced to do so. They always prefer to spend their time in other ways. Hugs are hard to get just right. There are some great huggers out there, though.
The best hugs are given by those who Like Giving Hugs! Materialistic Sims love buying new things, and therefore tend to strive towards great wealth. They dream of owning the most expensive items and work hard towards that goal. Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new Enemy made and dream of new ways to be nasty to others.
It has the same description with Mean Spirited, which might mean this is the original name of the trait. Pack Rats love to be surrounded by stuff and hate it when things are thrown away. Such a waste! Paranoid Sims are constantly looking over their shoulder for unexpected threats.
They see the truth Rude Sims love to mock and insult others with harsh words. A sneer is often found on their faces, and apologies never escape their lips. Sims that are Ruffians are typically up for a brawl. The decision is easier to make when you know you'll never lose, naturally.
Shy Sims will never approach anyone that isn't a friend and tend to stick to their rooms if they are able. They are also uncomfortable around large crowds of people. Replaced with Loner. Recreated in The Sims 3: Late Night. Stubborn Sims have a really difficult time accepting apologies and tend to hold grudges for a long time. The road to knowledge is a slow one for Stupid Sims. They just don't get things. It's not their fault - they try real hard! Sweet Talkers are the best suck-ups in school, at work, or even when complimenting their friends and neighbors.
They love to flatter and are very good at it. Vain Sims love to admire themselves in the mirror and they will never turn down a compliment. As far as they are concerned, the sun revolves around them. Worrywarts are easily stressed by the smallest problem and have a hard time getting back to a normal, relaxed state of mind.
They take solace in sharing their worries with others. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. This article provides a short overview of different spiking neuron models and links, whenever possible to experimental phenomena. It includes deterministic and probabilistic models. Quantile regression is a type of regression analysis used in statistics and econometrics.
Whereas the method of least squares estimates the conditional mean of the response variable across values of the predictor variables, quantile regression estimates the conditional median of the response variable.
Quantile regression is an extension of linear regression used when the conditions of linear regression are not met. An error correction model ECM belongs to a category of multiple time series models most commonly used for data where the underlying variables have a long-run common stochastic trend, also known as cointegration. ECMs are a theoretically-driven approach useful for estimating both short-term and long-term effects of one time series on another. The term error-correction relates to the fact that last-period's deviation from a long-run equilibrium, the error , influences its short-run dynamics.
Thus ECMs directly estimate the speed at which a dependent variable returns to equilibrium after a change in other variables. Neural decoding is a neuroscience field concerned with the hypothetical reconstruction of sensory and other stimuli from information that has already been encoded and represented in the brain by networks of neurons. Reconstruction refers to the ability of the researcher to predict what sensory stimuli the subject is receiving based purely on neuron action potentials.
Therefore, the main goal of neural decoding is to characterize how the electrical activity of neurons elicit activity and responses in the brain. Causal inference is the process of determining the independent, actual effect of a particular phenomenon that is a component of a larger system.
The main difference between causal inference and inference of association is that causal inference analyzes the response of an effect variable when a cause of the effect variable is changed. The science of why things occur is called etiology. Causal inference is said to provide the evidence of causality theorized by causal reasoning.
Exponential integrate-and-fire models are compact and computationally efficient nonlinear spiking neuron models with one or two variables. The exponential integrate-and-fire model was first proposed as a one-dimensional model. The most prominent two-dimensional examples are the adaptive exponential integrate-and-fire model and the generalized exponential integrate-and-fire model. Exponential integrate-and-fire models are widely used in the field of computational neuroscience and spiking neural networks because of i a solid grounding of the neuron model in the field of experimental neuroscience, ii computational efficiency in simulations and hardware implementations, and iii mathematical transparency.
Transfer entropy is a non-parametric statistic measuring the amount of directed time-asymmetric transfer of information between two random processes.
Transfer entropy from a process X to another process Y is the amount of uncertainty reduced in future values of Y by knowing the past values of X given past values of Y. More specifically, if and for denote two random processes and the amount of information is measured using Shannon's entropy, the transfer entropy can be written as:.
Somers, who proposed it in Stochastic chains with memory of variable length are a family of stochastic chains of finite order in a finite alphabet, such as, for every time pass, only one finite suffix of the past, called context, is necessary to predict the next symbol. These models were introduced in the information theory literature by Jorma Rissanen in , as a universal tool to data compression, but recently have been used to model data in different areas such as biology, linguistics and music.
The spike response model SRM is a spiking neuron model in which spikes are generated by either a deterministic or a stochastic threshold process. In the SRM, the membrane voltage V is described as a linear sum of the postsynaptic potentials PSPs caused by spike arrivals to which the effects of refractoriness and adaptation are added.
The threshold is either fixed or dynamic. In the latter case it increases after each spike. The SRM is flexible enough to account for a variety of neuronal firing pattern in response to step current input. The SRM has also been used in the theory of computation to quantify the capacity of spiking neural networks; and in the neurosciences to predict the subthreshold voltage and the firing times of cortical neurons during stimulation with a time-dependent current stimulation.
The name Spike Response Model points to the property that the two important filters and of the model can be interpreted as the response of the membrane potential to an incoming spike and to an outgoing spike. The SRM has been formulated in continuous time and in discrete time. The SRM can be viewed as a generalized linear model GLM or as an a generalized integrate-and-fire model with adaptation.
Statistical hypothesis test for forecasting. JSTOR Elements of Forecasting PDF 4th ed. Thomson South-Western. ISBN Forecasting Economic Time Series. New York: Academic Press. Princeton University Press. American Economic Review.
CiteSeerX Retrieved 12 June In Berzuini, Carlo ed. Causality : statistical perspectives and applications 3rd ed. Hoboken, N. Bibcode : SchpJ Journal of Economic Dynamics and Control. New introduction to multiple time series analysis 3 ed. Berlin: Springer. Journal of Empirical Finance. ISSN Physics of Life Reviews. Bibcode : PhLRv.. PMID The pack is focused on country life and includes cows, chickens, rabbits, llamas and foxes as well as the new world of Henford-on-Bagley.
Jun 10, A new trailer has been released to officially announce Dream Home Decorator , the tenth game pack for The Sims 4 coming on June 1, It will feature an interior decorator active career , as well as new types of furniture, including sectional seating , counter-top stoves and built-in ovens. May 20, As part of the 21st anniversary of The Sims , a new patch for The Sims 4 has been released.
It adds 21 new items made by prominent custom content creators to the game, which includes clothing, furniture and food. In the official livestream for the anniversary, EA has also teased that bunk beds will be added to the game in late March, Feb 25, She mainly functions as a maid , with the ability to clean a Sim's house free of charge.
However, depending on the game, she can also repair broken appliances, do laundry , tend to a garden , socialize, prepare meals, and care for children. As a walking skeleton , any human maids who see her while they are working may freak out and quit their job, and house guests will generally be tense in her presence.
In haunted houses [ TS4:PS ] , she is able to protect the residents by fighting off a vengeful spirit known as Temperance. Bonehilda will occasionally grab a drink from a nearby bar , sink or refrigerator when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor.
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