Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7. Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.
On GameSpot, the game received an average rating of 8. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
The game sold very well. It became the best-selling Game Boy game, with over 18 million copies sold. The theme that played when climbing ladders lasted much longer, over five seconds longer than necessary. A tile reserved for a Hidden Block existed in , though was ultimately unused, rendering it futile. Various jingles, including the death and goal themes, originally had less detailed audio, with no background tracks. Several enemies and platforms were misplaced in certain levels, indicating developmental oversight.
For instance, a Bombshell Koopa is placed right above a pit in , and can only be spotted if quick enough. Super Mario or Superball Mario. In , Mario must get hit by a Honen at the same time he falls from the bottom side of the screen, causing a glitchy sound to play rather than the regular sound effects. This also happens in , if Mario auto-fires a wall while turning into Super Mario. Additionally, while battling Hiyoihoi, Mario may be at the left edge of the boss's platform.
If done correctly, every time a Ganchan is thrown, Mario is able to collect it as a coin. From the Super Mario Wiki, the Mario encyclopedia. Not to be confused with Super Mario 3D Land. Game Pak. Digital download. Control pad. Tatanga in Pagosu. Princess Daisy. Jun 15 Retrieved June 10, Retrieved June 22, Nov 15, Retrieved November 21, Meta categories: Featured articles Pages with audio files.
In other languages Deutsch Italiano. This article is about the video game for the Game Boy. For the series as a whole, see Super Mario Land series. Super Mario Land. North American box art For alternate box art, see the game's gallery. ESRB :. PEGI :. ACB :. The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics.
King Totomesu , a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy. World The first level in the game. Pyramids and palm trees appear in the background.
The level is very straightforward, featuring common enemies and items, as well as two pipes along the way, both of which lead to rooms filled with coins. The second level features little actual ground, requiring Mario to use blocks and palm trees as platforms alternatively. The third and final level of the Birabuto Kingdom. The level takes place in a pyramid with hieroglyphics on the walls.
King Totomesu is fought at the end. The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the Marine Pop. The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. Dragonzamasu , a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy.
This level appears to take place on a beach, with a layer of water below. Mario must use blocks to cross over water throughout the stage. The entire level takes place underwater, requiring Mario to use the Marine Pop to defeat enemies, as well as the boss, Dragonzamasu. The third world of the game, with the levels and enemies resembling Easter Island. Hiyoihoi , an evolved Tokotoko who attacks by chucking Ganchan at Mario, is fought at the end of the final level to rescue a Kumo disguised as Daisy.
This level takes place in a cave with several waterfalls. The majority of this level takes place on rocky terrain, with Hiyoihoi being fought in a cave at the end. The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India.
This is the only world to have a level feature the Sky Pop. Biokinton and Tatanga , the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy. This level takes place in a bamboo forest with mountains in the background.
A mountain range level with floors made of blocks. There is a hidden room filled completely with coins. The final level in the game. Mario fights two bosses, Biokinton and Tatanga , in the Sky Pop. Collecting one grants Mario an extra life , though it must be collected before it falls through the ground.
Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life. Stars are rare items granting Mario brief invincibility from enemies.
Rather than the usual invincibility theme, two loops of an excerpt from the famous "Galop infernal" from Orpheus in the Underworld by Jacques Offenbach , a tune most commonly associated with the can-can , play while Mario is invincible. Superball Flower. A new item, the Superball Flower can only be found in blocks. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the Fire Flower allows him to shoot fireballs.
Mario's Superball form looks the same as his Super form. Super Mushroom. The classic Super Mushroom powers Mario up into Super Mario , allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his Small form. Very similar to Goombas in name, appearance, and behavior. They walk forward until they hit a wall, then turn back. They may also fall off platforms. They can be defeated with a simple stomp. Bombshell Koopa. Press A to change the starting level number which appears next to the final score.
Press Start to begin at the selected level. Three lives: Press A just as Mario enters the Bonus room. He will be lined up with a ladder that leads to three lives. If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter.
Toggle navigation. Return to the Hippopotamus Zone, run into the water, and then to the left. Grab the prize worth 50 coins. Do this over and over until you've grabbed coins, then play the Bonus Game. Repeat this procedure until you have 99 lives! Beat Bonus Game To get 3 extra lives every time on the bonus game, just wait until a heart is going into the left-hand opening, and press the button to drop the claw.
The claw will automatically grab the heart when it comes back out the other side. Submitted by Dusty Bonus Level After ringing the Midpoint Bell in the first stage of the Space Zone, jump up to find the hidden block located in front of the ringed planet.
Continue working your way up-you will find more hidden blocks and you will get to the Secret Exit high above the normal goal. Then go back to where you started and run to the hippo again. When you see the bubble come out still running , jump in it and don't let go of the A button. You should be at the end in about 40 seconds. You need a fire flower. When you are on the platform where a ant with a missile throwing gun kill it.
There is like somthing under it like a pipe that is facing up pand takes you down. Go up. But where the ant was. Somewhere in that platform are 4 hidden blocks. Look for them. When you find them go on top of them and shoot the blocks and go up a pipe.
Then look for the door with a star on top of it. Play the Demos At the title screen you can enter any of the following codes to play the demos. When a demo begins you will be able to control Mario. Pumpkin Zone level 2 You need to have a mushroom. Go to where there is water under those cyclop ghosts when you get to a hole go down and across the bad guys. Then break the blocks and go down a pipe. Click 'Allow' to play Super Mario Land!
Click the or -icon top left in the Chrome address bar. In the Flash dropdown, select ' Allow ' 3. Refresh the page. If you don't see the Flash option above, you can still enable Flash as follows: Open a new tab and go to Change Block default to Allow in the Flash section Reload the page.
Super Mario Land The most classic Mario world, your mission is to control Mario or Luigi to overcome monsters and destroy Tatanga boss. How to play Use arrow keys to control.
0コメント